Wargaming Tactics: The List

The list.

In wargaming speak the list is the collection of units that you take into battle. It might be a battleforce, armada, or warband, and depending on the ruleset a fixed set or something that you can customized based on the narrative or faction.

The list is your starting point for all tactics.

Getting ready to play a game, the terrain is set up, and the mission is ready to go- when does the game start?

Turn one?

Only if you want to lose an advantage.

The game starts with the list.

As soon as your opponent starts pulling out models and you see the list start asking the internal question: what is the plan based on that list?

Based on the units, what are they going to try and do to stop me and win the mission? How are these units going to work together to win, what synergies do they have?

How can I stop the?

And, if I can’t how can I delay them long enough?

Likewise, what is the optics and plan for you list?

What is it signaling in terms of tactics for your opponent to see and use?

How does it shape their plan?

The game starts with the list, and you need every advantage you can get.

See you in the game!

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Wargamer Fritz is the domain of one wargamer located in Westchester, New York. On this blog he shares his tactics, list analysis, and game design with the aim of cutting down your learning curve and increasing the win,

Warhammer 40K, Battletech, Chain of Command, Godtear, X-Wing Miniatures, Pacific Rim: Extinction, Board Games, Lone Wolf, Advanced Dungeons & Dragons, Warhammer Fantasy Roleplay.

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