Imagine your army, armada, battleforce or warband on the tabletop.
Now imagine the dice that each unit rolls to attack with and lay those out in-front of each unit.
This VOLUME of dice is all that you have to win the game with.
At the start of the game, this volume of dice is peak, and every game turn that passes your volume of dice gets less and less as your army takes losses.
This means understanding dice tactics and using them is paramount for the win.
We being with dice pools.
All wargames use dice to balance the fog of war vs. battlefield chaos vs. unit ability, often rolling to score hits, followed by rolls to cause damage, and another roll to remove casualties or destroyed units.
If a unit attacks with twelve dice in total, how many hit and how many score?
This why starting with as large of a dice pool as possible is an important tactica. More shots often trump higher powered shots, especially if it is a D6 based system.
Dice modification in next.
Based on the rule set you are using, and any army/faction abilities, how can you re-roll or adjust dice?
Examples might be an elite unit that allows you to re-roll and “1” on a D6, or a unit that allows a re-roll of failed wounds.
Maybe even an upgrade +1 to any dice rolls.
Augment what dice you further have with any built in abilities.
Understanding volume of dice gives you the momentum for your tactics on the table.
See you in the game!