Wargaming Tactics: When Does The Game Start?

When does the game start?

Turn one?

Deployment.

Yes and yes.

There is a checklist of action item to take during deployment and turn one to gain as many advantages and moment as possible, but this is built on what happens before that.

The game starts as soon as your opponent starts taking out and setting up their miniatures.

The question to ask is this:

Based on the profiles and stats of the miniatures, what are they planning to do with that army, armada, or warband?

Taking into account the interaction of the rules behind it, what is the reach of it?

How are they going to try to both win the game and stop your army/armada/warband from winning the game?

Understanding what your opponent is planning and how to stop it.

And if you can’t stop it, what happens next?

See you in the game.

Wargamer Fritz is an active member of the tabletop gaming community focusing on tactica in Battletech, X-Wing Miniatures, Chain of Command, Pacific Rim Extinction, and Mordheim balanced by explorations in board games and Advanced Dungeons & Dragons.

Questions, comments, feedback, flames, inquiries and introductions may be made to him via email here.