Blog Post: Warhammer 40K

Warhammer 40K: Chaos Space Marine Tactics

So what is the deal with power armored Chaos Space Marines in Warhammer 40K 8th edition? We are far enough in to have a handle on these guys, and the question I was curious to ask, and try out on the table was if they had finally found a useful place in the game? Your thoughts? In 40K 7th, they lacked the leadership ignoring rules ATSKNF (and they shall know no rules) vs. the loyalist Read more…

By Wargamer Fritz, ago
Podcast: Dungeons & Dragons

Episode 58: Dungeons & Dragons- When Your Players Go Crazy

Normally as the Dungeon Master I like my players to roll with any race/class/alignment they want to play- it makes for the best game if the players can play the characters they want to play… …but sometimes this freedom leads to some INTERESTING situations… …how to deal with a party or player who means well but is out of control. Enter the Meyer brothers. Listen to the podcast below or download the audio file here.

By Wargamer Fritz, ago
Podcast: Battletech

Episode 54: Battletech Ammo Vs. Energy Mechs

Episode 54: BATTLETECH ammo vs. energy mechs, which mech class is better? Listen to the podcast below or download the audio HERE.   EDIT: Pics from a few games back vs. my friend Dave vs his all energy Marauder which I just couldn’t stop- there was nothing internal to crit once you made it past all of the armor. I pounded on that mech for the entire game and it just kept blasting away…  

By Wargamer Fritz, ago
Blog Post: Board Games

Pathfinder The Adventure Card Game: Solo Ezren

Pathfinder The Adventure Card game does an EXCELLENT job of dishing out that RPG experience in an random pre-generated adventure without a Dungeon Master needed. Roll the dice, collect the loot, and slay the bad guys. As a HUGE RPG fan, I especially enjoy it with the gaming group since I can finally be a part of the party and don’t have to run the adventure. It also does solo play really well. As of Read more…

By Wargamer Fritz, ago
Podcast: Warhammer 40K

Episode 53: 40K 8th Edition Alpha Strike- Is It Back?

As long as 40K has been around the concept of the alpha-strike has been around, exploited by the very nature that 40K is a you-go-I-go game system vs. one being of dynamic activation. The alpha strike is where you build your army to maximize first turn shooting, take first turn, and eliminate 50%-80% of your opponent’s army before they can act on turn one. Fun? Hardly. Is it back in 40K 8th edition as it Read more…

By Wargamer Fritz, ago
Blog Post: Hobby

Imperial Ambitions Mega Game Underway

I’ve set this blog post to auto-post, so by the time that you read this, the game and my plans will be long underway, and on the road to glory… …or failure. I’ve had to be VERY quiet about my wargaming plans, even keeping it from my mailing list (sorry)  as I could not take the chance that any of the players might be lurking on my blog or email list, as remote as that Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech After Action Battle Report

Thursday night’s weekly BATTLETECH game was without a doubt easily the most bloody and fierce game that I have played in a few years… …lots of experimentation and field testing to pipe back into future tactics and lance design. A detachment of ground forces with specialized mech support going into a cityfight setting with House Davion elements reported to be in the area. Full SRM infantry platoons, LRM carriers, Goblins, Demolishers, A Karnov for rapid Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Tactics: No Hands!

So I’ve been looking over a few of my lances and the mechs in my collection… …noticing that many of them, and many of my mechs don’t actually have hands. When you are building your own lance, is a lack of hands a consideration? What if it is a go-and-grab type mission? Does it chance your tactics if you can’t effectively make physical attacks? Does it degrade the staying power of your lance? Many mechs Read more…

By Wargamer Fritz, ago
Podcast: Battletech

Episode 50: Battletech Spider Mech Tactics

Episode 50 podcast continues our BATTLETECH mech anaysis with taking a look at the Spider light mech. In my local meta we don’t see much of this mech on the table, but when we do it always performs. Is a Spider mech and auto-include? Listen to the podcast below. POST UPDATE: I knew I had two more spidey pics in the Battletech archives… My Spider hunkering down against a House Davion bombing run, and the Read more…

By Wargamer Fritz, ago
Blog Post: Warhammer 40K

Warhammer 40K Eldar Autarch Tactics

I consider myself a long time Eldar player, starting with Rogue Trader back in ’88, and really coming to power with my Saim-Hann warhost from 4th edition and beyond. For much of that time as a player I never gave the Autarch a real look, or perhaps chance as the Eldar were all about the space elf psychic powers. A farseer on a Jetbike with spirit stones and runes of warding and witnessing was THE Read more…

By Wargamer Fritz, ago
Blog Post: Board Games

Zombicide: Black Plague: Which Expansions & What Order To Buy

So you are ready to jump into the Zombicide: Black Plague universe, and are wondering what order to pick up the expansions, as even if you are not a completionist what is the order to rank them? Zombicide: Black Plague core is the starting point, and there is a ton of playability in the box as-is. On a side note, there is no “replayability” in the game as even if you revisit each mission based Read more…

By Wargamer Fritz, ago
Blog Post: Board Games

Zombicide: Black Plague Starting Game Tactics

Bring out your dead! Three quick but important strategy points to keep in mind as you rock the undead in Zombicide: Black Plague… First two turns are KEY in terms of mission objectives and clearing out rooms behind doors as there are no zombies moving or streaming in from any of the spawn points. Each turn after the third game turn, the challenge will start ramping up as the spawn points pump out more zombs. Read more…

By Wargamer Fritz, ago

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