Blog Post: Board Games

Dungeon Saga Board Game: Into The Deep

Pushing further into the dungeon, aiming to strike at the heart of the Necromancer’s power, the four heroes of the saga are now united as one party… Far from linear, this part of the dungeon hall has many interconnecting rooms and dead ends, with the players having to navigate to the other side before time runs out, and the Overlord’s power washes over the dungeon. The dwarf and the barbarian take the lead, encountering some Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Mech Tactics: JagerMech

JagerMech is back on the table, so I wanted to circle back around and add some more tactica to it in the week’s BATTLETECH post. The┬áJagerMech is a support mech, able to reach out at range with its dual AC 2 and AC 5 weapons, adding some weight later with the medium lasers if needed. For a dedicated support mech the damage output seems kind of hum-hum right? Compare it to the damage potential of Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Tactics: Role Of Light Mechs In Big Games

What’s the role of light mechs in a big battle value Battletech game? When 3-6 medium/heavy/assault mechs are fielded on the table, with some infantry and vehicle support, can light mechs really do anything of worth? What are some of the considerations? Scout role. Light mechs can definitely spot for indirect fire on the table. Not that infantry can’t do this, especially if they are zoomed around in a transport, but depending on the terrain Read more…

By Wargamer Fritz, ago
Blog Post: Chain Of Command

Chain Of Command WW2: Invasion Of Italy Battle Report

With the allied invasion of Italy underway, elements of the 26th Panzer Division have been tasked with holding a hill overlooking a vital road leading up the coast. Under my command is a Panzer III, two groups of infantry, and a heavy machine gun team. At the top of the hill is a concrete bunker which I plan to have the machine gun team use as it has a wide field of view over and Read more…

By Wargamer Fritz, ago
Lord Of The Rings

Lord Of The Rings Card Game Deck Building Tactics

In last week’s Lord of the Rings card game post we explored a few starting tactics to keep in mind when building your deck- how the game is on a threat timer and beating that timer involved having enough momentum to explore every turn AND clear cards that subtract from that exploration. I want to build on that post and layer over the second consideration when building your deck: allies. Getting allies in play every Read more…

By Wargamer Fritz, ago
Lord Of The Rings

Lord Of The Rings Card Game Player Tactics

In this week’s boardgames podcast we are going to take a look at the player tactics and mechanics behind the Lord of the Rings card game by Fantasy Flight Games. First up, this is a HARD game- no Xenoshyft hard, but hard enough. Crafting and building a deck to use against the adventure is challenging even for MTG players who are used to playing and exploiting the meta. In the podcast below we explore the Read more…

By Wargamer Fritz, ago
Podcast: Warhammer 40K

Warhammer 40K Howling Banshee Eldar Tactics

This week’s WARHAMMER 40K podcast explores the use of Eldar Howling Banshees on the table. How do they work, how can we get them to work? The starting point is in understanding the origin of the model in the game, since this is an iconic Eldar unit, and naturally seeing how they fit in the current rules structure of the game. Listen to the podcast below.    

By Wargamer Fritz, ago
Blog Post: Warhammer 40K

Warhammer 40K Eldar Tactics: War Walkers

Warhammer 40K 8th edition Eldar tactics. Right off this post, I consider War Walkers to be one of the hidden gems in the Eldar codex. Regardless of your style of play, even if one is going all Saim-Hann, for the points vs. firepower vs. ability the War Walker delivers. Stock with two shuriken cannons and its mobility it is great without any upgrades- more and more in 40K, and with select units in the Eldar Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Tactics: Striker Combat Vehicle

PODCAST: Now just in BATTLETECH, but especially in Battletech redundancy is important. Having enough similar shots at each range means something will consistently hit. The Awesome mech is an example of this- fire off one PPC, will you hit? Add in range and movement modifiers. Add in your movement modifier. Add in cover. Those are quite a few modifiers to deal with, but if you have three PPC’s, you have the redundancy to at least Read more…

By Wargamer Fritz, ago
Blog Post: Warhammer 40K

Game$ Work$hop Realm War

What does Games Workshop Realm War AKA Age of Sigmar iOS have to do with Warhammer 40K and the potential future of Games Workshop? Follow my thought trail… I’d love to get involved with Age of Sigmar, I think the break in models, as in freeing designs from the “Old World” and Warhammer Fantasy has given some unique opportunities for the company in selling models- now only (and soon it will) if the rules can Read more…

By Wargamer Fritz, ago
Blog Post: Board Games

Lord Of The Rings Ruins Of Belegost

Within the sets and stand alone adventures for the Lord of the Rings card game, I’ve been planning to acquire the Ruins of Belegost for some time. Dungeon to explore. Treasure to grab. Dragons to slay. Sold. I’m in. Although this is Lord of the Rings and NOT Dungeons & Dragons. Wyrms in this game are beyond tough. They have flavor and a kind of challenge to them similar to dragons in the Advanced Dungeons Read more…

By Wargamer Fritz, ago
Podcast: Warhammer 40K

Warhammer 40K Tactics: Positioning

Moving into the weekend are you ready for your next game of Warhammer 40K? Can we secure a win for the Dark Gods this weekend? Regardless of what army you are playing, or play against, there are certain CORE Warhammer 40K tactics we want to use to give us an advantage of momentum. In this PODCAST we are going to explore the idea of positioning on the table and how it creates opportunity. Listen to Read more…

By Wargamer Fritz, ago
Blog Post: Warhammer 40K

Winning Warhammer 40K Tactics

There are about a dozen of so Warhammer 40K tactica that I always have running regardless of the army or narrative that I am playing. The idea behind these tactics is to give your army momentum in the game regardless of the mission or level of play- like with deployment, to try and position yourself in the game as best as possible. This way when the dice go cold and you have a bad turn, Read more…

By Wargamer Fritz, ago
Podcast: Warhammer 40K

Warhammer 40K 8th Edition: How To Run An Assault Based Army

How to run an assault based and themed army in Warhammer 40K 8th edition? A few points to keep in mind in terms of the fact that the 40K rules favor shooting, and when compounded with a D6 based system this creates a few challenges in trying to build an assault army. In this 40K PODCAST I share my thoughts on running an assault based army- as expressed through my Khornate Glory Berzerkers of Skallatrax Read more…

By Wargamer Fritz, ago
Podcast: Warhammer 40K

Warhammer 40K Tactics: Momentum

This week’s WARHAMMER 40K podcasts explore the idea of momentum in the game. When you are pushing forward turn by turn and the mission stalls. When you start taking model losses and the game begins to shift. How to turn around a defeat into a victory. The Emperor demands it. Listen to the podcast below. Emperor protects!  

By Wargamer Fritz, ago

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