Blog Post: Battletech

Battletech Tactics: Need More Infantry Now

BATTLETECH Need. More. Infantry. Now. This post is entirely my good friend DAVE’s fault… I’ve been playing Battletech for a long time. It’s a game I love, but like many of us, we get into the culture of the game based on when we start playing. My early exposure to Battletech was the classic and cityfight starter set, and with my friends we always played lances of mechs. Sure, there were tanks in the game, Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Mech Tactics: How AWESOME Is The AWESOME

The biggest problem with BATTLETECH is that there are some many awesome mechs to play, and not enough games played to get them all in all the time. This forces some good, but hard choices. IF you forced me to narrow down my single most favorite mech, it would be the AWESOME. If I had to inherit a family mech, and it was an Awesome I would be in the top echelon of mechwarriors. An Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Mech Review: Cicada

So where does the Cicada fall into our mech review post series? A heavier Locust with the same speed, better armor, and firepower? Do we need that in a medium mech? Can you do scouting roles in a medium mech? Stock Cicada certainly has better weapons- two medium lasers, and the one small if you get close enough, along with the speed to keep it safe, or at least get the highest movement modifiers that Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Tactics: Mech Variants

When is an Archer still an Archer? If you are a new player to Battletech, after you have begun to play around with the combined arms tactics of mechs, vehicles, and infantry, there is always more to explore… …like variants on your favorite mechs. I usually play stock mechs, but there are a few variants I will always now play that replace the stock mech- like the SRM locust variant. One medium laser, and two Read more…

By Wargamer Fritz, ago
Main

Warhammer 40K Quick Start Guide PDF

Continuing to build up my PDF tactica library here on the blog- this weeks PDF is for getting started in Warhammer 40K as a completely NEW player. You have your army, you know the rule (sort of), so what is the action plan for getting good as quickly as possible? Here is my quick and fast five step guide for making that happen- follow it for your first ten games and you will be a Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Tactics: When Do You Start Firing Away?

So when do you start rolling those dice and start blasting away in Battletech? What got me thinking about this post was last week’s post on the Hunchback- how there is this duality of needing to get as close as you can to fire the AC 20- as you want to hit, and need to strip away as many modifiers for that- range being the big one, yet at the same time the potential damage Read more…

By Wargamer Fritz, ago
Blog Post: Battletech

Battletech Tactics: Target Priority

So that got me thinking just a little bit- I find that in general during the closing phase of the game, I tend to try to take out mediums or lightly armored heavies if I can to whittle the numbers down and let me out-action the opposition. If I could shoot up a Hunchback, Dragon, Rifleman as we are coming to close range, that is one less mech I have to worry about making physical Read more…

By Wargamer Fritz, ago
Blog Post: Dungeons & Dragons

Dungeons & Dragons Tactics: Playing A Fighter Class

It’s easy to think it is easy to play a fighter in Dungeons & Dragons. Pick up a sword, belt up a suit of armor, and start dealing some damage. Even outside of the role playing elements there is some very important long term planning in playing a fighter. Plan poorly and suddenly the monster encounters will quickly put you down and put the party at risk- especially with everybody counting on you to deal Read more…

By Wargamer Fritz, ago
Blog Post: Board Games

Talisman Board Game Tactics: Starting Game Winning Tactics

You have drawn your character for the race to the Crown of Command, set your strength, craft, and life counters… …what is your starting plan? Certainly the character abilities you have are going to play in effect, as are the other characters in the game, modified by the expansions in play, and we will cover those extensively in future posts, but in the game there are always a number of CORE strategies in play regardless Read more…

By Wargamer Fritz, ago
Blog Post: Board Games

Legacy Of Dragonholt Character Review & Who Reads The Adventures

 NO SPOILERS NO SPOILERS NO SPOILERS I’m starting my second solo play through Legacy Of Dragonholt with a human character names Obsidian Rex, who is a blend of magic-user and thief, or perhaps an assassin-mage… What I’ve been enjoying the most about Legacy Of Dragonholt, from a role playing game / character creation game perspective is just how seamless making hybrid characters is. You can play a straight up fighter, but a fighter/mage, or fighter/stealth build- skills and classes Read more…

By Wargamer Fritz, ago
Blog Post: Warhammer 40K

Warhammer 40K Necron Monolith Tactics

Much like the Land Raider when I’m playing Space Marines, the Necron Monolith has been a steady part of my Necron tactics across multiple editions of the game and multiple army builds. Has that changed with 8th? At the core of my tactics is the idea of using the Monolith as a capstone for how your army is deployed and is planning to advance across the table. I deploy my forces out, and at the Read more…

By Wargamer Fritz, ago