One of the concepts that we explore in wargaming is the idea
of the list. The list being the units you have selected for your army, armada,
or war band, combined with the tactics of what they are going to do on the table.
Each and every wargame has
two objectives: first attack units each turn and remove as many as possible, second
use your units to accomplish mission goals based on the scenario of the game.
In this way, you ware working
to win the mission while preventing your opponent from winning the mission.
But how do we go about doing
this?
Especially if you are new to
warming- what is a tactica that you can try out in your next game to increase
the win factor?
Here is a great starting list
temple, great as in it will give you a solid starting point for winning, and
over time you can adjust it to suit your playstyle and player personality.
Essentially we are going to
take the models/units you have and divide them into the following three groups
with the following tabletop objectives.
The first group is your
attack group. These models are going to go out and engage opposing models and
try to cause as much damage as possible before they themselves are destroyed.
The units in this group will get wiped out over time, the tactica being how
much damage can you do and how many turn can you keep them going before they
are completely destroyed. This group of models [attack] works on removing your
opponent's models so they can’t complete mission objectives, while at the same
time keeping your opponent busy dealing with them so it is harder for them to
focus on the over-all game and mission objectives.
Tactica tip: Go after weak
models and weaker enemy groups. The more models and unit your attack group can
gobble up before being destroyed keep the focus on them and not on the mission
for your opponent. Avoid attacking strong or stronger units.
The second group is the
defense group. These models/units are going to focus on winning the mission
objectives, whatever they might be. They can attack opponent groups and can
work on removing opposing units, but not at the expense of the mission
objectives. These units do what need to be done to win the game.
The third group is the
support group. This group of units is your reactionary group. They do what
needs to be done in the current turn of the game, remaining fluid. Need some
more attack dice to attack a unit this turn, they [support] attacks.
Need some more mission
objective units this turn- use them on defense.
See a mistake somewhere your
opponent made? Don’t use the attack or defense models, use these supporting
models.
Start with these three groups
and give it a try in your next game.
See you in the game!
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