The adventure is set for this Friday, and what an adventure it is going to be…
…but suddenly an annoying real life issue springs up and one of the player can’t make it.
What’s the next step?
Put the game on hold?
How do we explore this situation.
As a Dungeon Master, for me, it depends on the adventure that is planned. It is a critical part of the story in the campaign, or something that is more stand-alone. It it is narrative critical, then I’d like all of the players to be there, so whatever decision the party makes is fair. In that case I’ll run a side adventure or something I have written in reserve so the game can continue but nothing is missed. If the adventure is not narrative critical then we play as normal- without the missing player’s character.
It’s not that I want to exclude the character, but given the freedom of choice all the players should have, taking a character and playing them as an NPC or giving the character to another player can create more problems vs. what it solves.