How does the Dungeon Master award experience points in Dungeons & Dragons?
What are some of the ways we can explore this narrative in the game and use it to draw in our players?
By the book, based on challenge rating each party member gets a slice of the experience- it being added up and divided by all the players.
This keep them on track, leveling up, and being able to tackle the challenge rating ladder.
However, as a DM, I also like to reward role-playing and individual contributions to the adventure based on each player- give them a chance and motivation to shine.
For each in-character act, or example of creative thinking in the adventure I award them 25 XP per instance.
This adds up to a few hundred or so over the course of the game- not enough to throw off the challenge rating, but enough to make a difference over a number of adventures.
Hoe can extra-awarded XP encourage player participation?
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