Warhammer 40K: Have We Reached The End Game?

Every edition of 40K has a life cycle of releases that get more and more powerful prompting a models arms race between good and bad books/codexes/armies/tiers.

Usually this is around 3-4 years, followed by a new edition of 40K.

The first sign is when the alpha strike lists start making the rounds, and the last sign is when the auto-table lists start being the way to play.

Has 8th gotten to this point? Has the internet boosted this process?

Podcast episode 72 explores this meta evolution in Warhammer 40K.

Listen to the podcast below or click the link here to download and save it.

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6 Replies to “Warhammer 40K: Have We Reached The End Game?”

  1. you have to have the conversation with your opponent. if you bring a fluffy list and your opponent brings a hard list i would have him scale his points down so that the game is not so one sided. a one sided game is no fun for anyone.

    1. Agreed, I have no problem having that conversation, or even playing against different list, but do you think there are more players in 40K who are slient on the type of game they want to play, bringing “hard” lists and looking for player who might not realize the lists they are up against. The whole club baby seals thing? 40K seems to have a bit more of this vibe vs. other game system- which might not be the players, but rather the general imbalance that GW doesn’t manage as each edition of 40K matures.

  2. Hey Fritz, love your content! Please make your podcasts easier to search on your website, preferably with RSS feed so I can see them all in a nice list. Looking forward to more stuff from you.

  3. I’m hoping the semi annual faqs will balance the game so this concept of an “end game” is not an issue.
    Case in point with Mike’s post. I prefer to play fluffy- I play mostly Emperors Children and try to have as many noise marines as I can. Playing fluffy does not usually end well against someone who doesn’t share the same outlook. I played a “friendly” game this past weekend vs Eldar and the shenanigans were strong; psychic madness, super rending Shuriken catapults, some strategem called phantasm that allows him to redeploy “3 units” which basically changes the structure of the game and wraithguars and d-scythes coming out of his ass. not much I can do versus strength 10 -4 d3 auto hit flamers…

    Don’t get me wrong, I want to win as much as the next guy but if the game is effectively over after turn 2, it really leaves a sour taste in my mouth. I can try to “git good” but if that’s at the expense of playing the models that I want to play (your motto) then I’ll give that a pass. I have no interest in fielding (or buying) Mortarion just so I can keep up with the new codexes – am I just being cynical or is the CSM book already being left behind??

  4. I have something to say about have the right power level for a particular game. A problem I see is that 2 players might not have the same perspective on how high or low the power of each others lists are. As an example I like to play with roughly a power level of 7 out of 10. If find that in a kind of sweet spot for the games I like to play. When I play an opponent and I say my list is a 7 out of 10. When we start the game they may disagree with me and say that my list is not a 7 out of 10 but a 5 out of 10 or an 8 out of 10 for example. The problem is how powerful an army list is, is very subjective.

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