4 Comments

Patrick Cramer · January 15, 2018 at 12:16 AM

Hey Fritz,

Have you gotten to try this out more in your games? I think you are right about the game changing just from the sheer volume of firepower out there these days with the removal of twin linked and changes to wounds. You talk about that with vehicles how previously they had armor value and facings as something a cheap outflanker/deepstriker could threaten, I think the deepstriker more than 9″ away has also affected this. I am thinking about this though with Tyranid raveners and a trygon. I think presenting the choice of killing off the harder Target or dumping firepower into the smaller bugs helps present the opponent with some decisions they have to make, especially as the rest of the army advances.

Mark ong · January 22, 2018 at 1:23 PM

Hi Fritz, I’ve been thinking over the past few weeks about Kommando tactics in 8ed and you might be right that it’s become a different ball game. Where 5 genestealers could run amok in the backfield in 7ed or a few csm spawn or a lone rhino with a havoc launcher, now in 8ed they get shot away too fast, however 2 weeks back, I was surprised me when a Friend deepstriked (or whatever 8ed name it is now,) his SM termie captain (not his warlord) armed with a thunder hammer and shield into a strategic place on the board, in the mid game, where I didn’t have enough weapons to negate his 2+ 3++, and after that the captain just ran around smashing stuff, not as cheap as 5 genestealers but definitely more resilient and in the edition where everything can kill anything, having a Kommando model with the correct saves, but can not be targetted either because it’s a character or just can’t be seen, (ie we use the itc rule set where the first floor windows are considered blocked), might be a new way to play Kommandos. Love the vlog and keep them coming!

    Wargamer Fritz · January 22, 2018 at 3:23 PM

    I have been thinking about certain characters vs. codex along these lines. I feel that a close combat HQ would be better vs. shooty HQ since in the assault generally they can do more damage vs. the points. I’ve also been experimenting with hot dropping in small groups of terminators as commando units, but with the AP modifiers now I’m not quite sold on that for the points either.

    Interesting experiments.

      Charlie · August 8, 2018 at 4:53 PM

      I’ve actually been doing this with a lone Archon by pushing right to the front and threatening the opponent with a murderous relic huskblade and blast pistol while tanking with the 2+ invuln. He has on occasion done very well. He keeps my other stuff safe.

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