1 Comment

Patrick Cramer · January 15, 2018 at 12:16 AM

Hey Fritz,

Have you gotten to try this out more in your games? I think you are right about the game changing just from the sheer volume of firepower out there these days with the removal of twin linked and changes to wounds. You talk about that with vehicles how previously they had armor value and facings as something a cheap outflanker/deepstriker could threaten, I think the deepstriker more than 9″ away has also affected this. I am thinking about this though with Tyranid raveners and a trygon. I think presenting the choice of killing off the harder Target or dumping firepower into the smaller bugs helps present the opponent with some decisions they have to make, especially as the rest of the army advances.

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