One of the interesting things about the Battletech meta is the idea that not all mechs are created equal per tonnage.
Looking through tech manuals, many mech are created for a very specific role- the Vulcan being a great example.
A medium battlemech designed not to fight other mechs, but to fight tanks, vehicles, infantry, and other ground support units.
Let’s take a look at our tactica checklist…
For long range anti-vehicle firepower the mech mounts an AC/2 followed by a medium laser as the primary tag-team for vehicles.
Closing the distance and engaging infantry the Vulcan switches over the a machine gun and flamer.
What this means is that in terms of engaging mechs- if forced to engage mechs firepower is closer to a light mech compared to other medium mechs.
So why a mech to fight vehicles and not other vehicles?
Mobility.
Vehicles are prone to motive hits on the damage chart along with immobilizations, while battlemechs are not. This gives the Vulcan a tremendous advantage in terms of acting and reacting.
More Vulcan tactica on my vlog below.
See you in the game!