Blog Post: Warhammer 40K

Warhammer 40K: Turning Your Game Around From A Loss

There is that moment in Warhammer 40K when the dice turn against you, or your opponent has an aggressive round of shooting, and now you are pretty sure you are going to lose the game. What happens next? NOW, I am 100% percent an ardent believer in always finishing out the game for two big reasons. The first is respect for the social aspect- you and your opponent are taking valuable time out of your Read more…

By Wargamer Fritz, ago
Dungeons & Dragons: Dungeon Master

Avoiding Dungeon Master Burnout

The Dungeon Master shoulders a HEAVY burden- rules lawyer, bio-calculating-computer  arbiter, story-teller, judge and jury, running the adventure AND making sure each player in the group is getting individual attention AND having a good time playing the game. Care and feeding of the Dungeon Master, two important steps to avoid Dungeons & Dragons burnout… The first is paying close attention to the adventures you are running. A good mix of elements is important, but also Read more…

By Wargamer Fritz, ago
Dungeons & Dragons: Players

Dungeons & Dragons: Playing A Sorcerer

I find playing a sorcerer very…intoxicating… The amount of RAW power at your hands is ready to shape the game. So how are you going to do that? For me the Sorcerer is an encounter level character- in the moment of combat or a specific situation they have the number of spells to burn to see spell effects throughout the entire encounter. There is little need to pace the spell casing- start blasting away. As Read more…

By Wargamer Fritz, ago
Blog Post: Board Games

Talisman Board Game Tactics Character Review: Possessed

We all have our favorite Talisman characters, and given a selective draw or the ability to play who we want, we tend to naturally default to them. Building on this are characters that work outside the  strength/craft paradigm so perhaps we don’t explore them enough? For me the Possessed is one of them, and a character that I have been extensively playing and now consider one of my main characters as there are some very Read more…

By Wargamer Fritz, ago
Dungeons & Dragons: Adventures

Dungeons & Dragons: Using Tips For Using The Monster Manual

The Monster Manual is one of the three core books needed to play Dungeons & Dragons- the Player’s Handbook and Dungeon Master’s Guide being the other two in the set. Full of monsters, minions, encounters, and challenges to throw at the party it outlines the abilities, challenges, and encounter level for each monster in the game. As the Dungeon Master we want our encounters to challenge the party- I want to monsters they face to Read more…

By Wargamer Fritz, ago
Dungeons & Dragons: Dungeon Master

Saying “NO” As A Dungeon Master

As a Dungeon Master we shoulder a heavy load… We are there to run the game, resolve the rules, tell and move forward an interesting adventure, keeping our player involved, while making sure each individual has a fun time at the table- all with each individual having their own individual way of defining “fun” in Dungeons & Dragons. Behind the Dungeon Master’s screen I am a facilitator- I set the narrative, respond to what the Read more…

By Wargamer Fritz, ago
Dungeons & Dragons: Dungeon Master

What Happens When Your Dungeons & Dragons Gaming Group Explodes?

Have you survived a gaming group implosion and now are cast adrift in the abyss of non-gaming? Although a rare occurrence in the gaming community it can and does happen when certain forces come into alignment… As a player I had been gaming with the same D&D group for a little over a year now, playing every Thursday evening. I didn’t know any of them before the group, and I was even “interviewed” to see Read more…

By Wargamer Fritz, ago
Blog Post: Warhammer 40K

Warhammer 40K: Important Eldar Tactics

I’ve enjoyed and continue to enjoy playing Eldar in Warhammer 40K, and while army specific tactics are important- like what if you are running a full Saim-Hann warhost vs. running say a mixed force of vehicles and infantry, there are two core tactica points that I believe (know) every space elf player needs to keep in mind. This formula goes back to the very DNA of Warhammer 40K from the RT 1st edition and how Read more…

By Wargamer Fritz, ago
Blog Post: Board Games

Legends Of Andor Review: RPG Board Game

It took me a while to realize, that unlike wargaming where you can control the scenario and experience based on how big you want the battle to be, when it comes to board games you have to really get focused and specialized. As a Dungeons & Dragons enthusiast, mostly the Dungeon Master, sometimes a player, I enjoy role playing games, character development, beating up baddies, and grabbing the loot. Getting that experience in a board Read more…

By Wargamer Fritz, ago
Dungeons & Dragons: Creature Report

Dungeons & Dragons Monster Tactics: Lich (Lichology)

Some Dungeons & Dragons monsters, like a Hooked Horror work well in any adventure- a worth foe to test your steel and magic against, while other monsters like the Lich ARE the adventure- nothing less than a dedicated adventure or even campaign will do. From the perspective of the Dungeon Master I have only thrown maybe 3-4 Liches at the party through all my years of DM’ing the game. Kagnon The Putrid Defiler being my Read more…

By Wargamer Fritz, ago