Episode 51: Dungeons & Dragons, playing a MONK character?

Second tier fighter class or a power-house in the later levels?

Explore some of the idea in rolling with a MONK.

Listen to the podcast below:

Hail and well met adventurer!

If you are seeking fame and fortune, and are looking for an online Dungeons & Dragons campaign to join, check out my DRACHEN SAGA game blog here.

New players and lurkers are always welcome!

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konrad curze · November 11, 2017 at 4:59 AM

hay how did you get into makeing warhammer 40k videos can you do a beginers guide to get into that aspect of the hobby. and can you do a vid on how you did your website? cuz i realy want to make one

Shaggy 40k · November 12, 2017 at 11:01 PM

Nice tips! I recently DM’d a campaign from 1st to 8th with 3 monks, an illusionist, and an assasin/barbarian multiclass half orc who was added half way through. The group was absolutely OP, with 3 monks each from the different 5e monk subclasses. They were very stealthy with the illusionist and shadow monk, using the mobility and sneakyness of 3 monks and eventually an assassin. They used lots of cool combos with the shadow monk’s teleporting and stealth spells and the illusionist’s distractions. I’m currently playing a monk in a different canpaign who uses 3 katana- 1 in each hand in 1 in his mouth. I have the paladin heal my broken teeth too, lots of fun!

    Wargamer Fritz · November 13, 2017 at 7:14 PM

    Is there a reason to play a vanilla monk? I find even in AD&D the sub classes or kits seem to be better with in-game powers and spell like abilities.

      Shaggy 40k · November 13, 2017 at 8:34 PM

      I’ve never encountered a vanilla monk. However, I’ve found the shadow monk to be the most powerful and fun to play. The teleportation shenanigans and access to stealth spells combo well with other classes- multiclassing a shadow monk assasin or fighter would be dirty! The way of the open hand is definitely cool too, and very useful in any party. He had a giant magic beetle that flew him around and allowed him to pinpoint strike/dive bomb enemy casters. I’ve found the avatar monk (4 elements) to be lacking- when I ran my 3 monk campaign he was the weak link and was usually trailing the wizard in terms of damage output and pizzazz. Looking forward to the new monk subclass options in the coming supplement (Xanathar’s guide to everything) I’ll let you know how it goes.

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