In learning X-Wing miniatures and the various rules and tactics that power it, it is helpful to think of it containing both hardware and software aspects to borrow some framework terms from computer science.
Hardware refers to the cards, pilots, and ship values. Stuff like upgrades, combinations, and abilities. You select these and as long as your ship is still flying you can use them. They are a constant in your tactics and a very important part of the game as evident by some very powerful ship builds and card synergies out there.
Software refers to the actual pilot skill of the game- YOU. Your ability to move the ship, understand tactics, and translate them into action onto the table.
Flying in formation is a VERY important software skill in the game.
100% avoid the temptation to fly off a ship or two solo, as much fun as it is to zoom around on the table, this will only get the other ships in your list destroyed quicker, while the solo ship really adds nothing to the game.
Staying in formation means your ships are arranged in a line, and move in a line- turning, banking, or traveling straight. This is going to take some real practice, especially with the need to change speed or turns to avoid objects or other ships.
Flying in formation means keeping all of your forward firing arcs all lined up in the same direction- anything that comes into this “master arc” is going to get light up with a lot of dice. Formations also force your opponent to make a hard choice- move in and engage, they are engaging your entire formation.
Just practicing moving your ships around on the table as a squadron and avoiding asteroids is a great way to learn this skill.
Next post is going to look at how we bust up our opponent’s formation.
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“Stay in attack formation!” –Darth Vader.