Warhammer 40,000 Kill Team.
Are you ready to explore 40K in an entire new narrative.
If you have been following my blog and podcasts you know that I am a big fan of 40K Kill Team and skirmish like games. Of course big games of Warhammer 40,000 are awesome and invoke an amazing narrative in the grimdark, but Kill Team gives you an opposite way to experience the game.
Man to man.
Xenos to xenos.
Where a handful of models, often a single model wins the day.
It is a very unique and intimate way to game in the Warhammer 40K sandbox.
I also support and recommend Kill Team if you are a Warhammer 40K player as it is another way to experience your model collection. A chance to use familiar units in new ways, and get another way of playing and using your army.
If you are a veteran of *regular* 40K, Kill Team is going to have you making a few adjustments.
Here are a few starting tactics to keep in mind for the first few games as you learn the flow.
Losses are HUGE in the game. When you have 5-12 models on the table, going out of action with one or two really puts you behind. In regular 40K we are used to losing dozen of models each turn, and while we never want or are happy with losing models, it is part of the game.
In my Tyranid army I can easily lose 30-40 models a turn and still have enough volume of dice to put out the hurt.
In Kill Team you can’t lose models.
What this means, is that when you engage (shoot/assault) your opponent it has to be at 3-1 odds.
Meaning, if I am going to shoot at a model, I don’t poke one of my models around the corner and fire off a shot. I need to have 3 or more models that can shoot. I have to make sure, taking the dice and modifiers into account that I take your model out that turn- so I am not taking return fire from it next turn.
3-1 is optimal.
2-1 at a minimum.
1-1 I won’t take the shot- better to stay hidden or moving.
Terrain is HUGE in Kill Team.
Not only as a place to hide, but as a place to build a small fire-base of models so they can work as a group to shoot 3-1 at opposing models. Think of terrain as pockets of place to hive and move on the table.
Never be out in the open. Move from pocket of terrain to pocket of terrain.
Movement is key to try and outflank or catch opposing models out in the open.
Pockets of terrain.
And engage 3-1.