The stars once lived and died at our command, and yet you still defy our will…
While in the narrative the Saim-Hann craftworld certainly has a number of Eldar military units and Aspect units to draw on, for my Way of Saim-Hann warhost list I wanted to build an army out of a three main units: jetbikes, vypers, and wave/prism skimmers, backed by the psychic support of a farseer on a jetbike.
Out of all my Warhammer 40K armies, this is my longest standing army, and has remained unchanged since 2007 since I both enjoy playing the units, the narrative, and have the most practice on the table in terms of tactically applying the army. I’ve been fortunate to win many battle honors with it through both tactical acumen and some natural luck.
Tactically it operates using the list building concept of MAXIMUM OVERDRIVE in the movement phase. Pouring all my points into units that can move fast and move over opposing units and terrain. On the table it is about deploying in the center so I have moment access to everywhere radiating from that, waiting for my opponent to move out, and then isolating fringe units with my army and eliminating them.
Throwing 80% of my models at one or two enemy units at a time. The speed of the army allows my to exploit the D6 system of 40K and how what that in terms of game design = throw enough dice at a unit and it goes poof.
This is THE KEY to the entire army.
Wolf-packing those units with jetbikes and vypers.
I divide my army into two group:
Group 1: Jetbikes and vypres.
Group 2: Wave Serpents W/ Guardians and Fire Prisms.
The jetbikes engage units, often on the flank, with the vypers there for additional dice support to make sure I finish off the unit(s) my jetbikes are shooting at- allowing for a bad swing of the dice.
On the back end of the table are my skimmers adding some firepower and countering whatever my opponent might look to trap or speed-bump my jetbikes with.Wargamer Fritz Social Media: