Remember when Obliterators were 0-1 and if you played Iron Warriors you could take TWO units AND a Basilisk?
Over the many editions of Warhammer 40K Obliterators have been one of the better Chaos Space Marine units- able to match their weapon to the target, put the hurt in the assault with power fists, and try to tie up units with the combination of armor save and invulnerable save.
If you were playing a Chaos Space Marine list and were lacking in an area, perhaps due to a very focused themed list, you took Oblits to fill it out.
They were also EXCELLENT hunter-killer units because they could deep strike in, and hit the target with the appropriate weapon.
I’ve used them in my Death Guard list for years…
… but now in 8th?
Well they still have multiple wounds per model, which when taken in a group make them quite survivable, BUT…
…with the flesh metal guns 24″ assault 4, S6+1D3+AP+/-1D3+1D3+D6…
The equation is an exaggeration, but essentially you get something random when they shoot, and you can’t reliably count on them anymore. These guys are like the new Ork looterz and freebooterz- roll a fist full of dice and hope for something good.
Even the assault on them got nerfed.
Why Games Workshop are we going back to the chaos narrative of random = you never know.
8th edition 40K simplified many things, many things for the better, but this was just a random simplification for what?
So are they a dead unit?
If you are a competitive player YES- havocs or a predator are better for the points.
If you are a lolz player or more narrative, then target priority is KEY for these guys- fire them on multiwound models and hope for the chaos dice gods to bless you with the random.
Wish I didn’t feel so harsh about them.
On the hobby side, check out my most EXCELLENT friend ROB’s Dark Mechanicus creations HERE. He runs a number of custom built Dark Mechanicus oblits in many of our narrative games together.
My Berzerkers of Skallathrax give him slaves taken in battle, and in return he gives my warband new technological terrors.