Incoming terminator tactics for Warhammer 40K 8th edition…

If you have been following me for any amount of time you know that when I roll with Space Marines I NEED to play terminators, assault marines, dreads, and land raiders- the icons of Space Marines for me.

But that doesn’t mean I want to FAIL with the models.

For me, generic terminators have had the biggest shift in tactics in 8th edition so far.

Playing termies it was all about making sure that what you want up against always allowed you to make that 2+ save armor roll. One should not be smashing into stuff that would force you to take invul. saves. Invil saves are used when you messed up on the table, and maybe get a chance to pass them and save your unit.

But NOW…

With the AP system, and many armies being able to put out mass AP -1 or more, terminators suddenly play like regular Space Marines from bast editions. Which hurt them given the cost and unit size per cost and dice output.

This once change alone for me makes shooty termies a better use vs. assault termies. I still play assault termies but the tactics and other model support systems are different to make them work. Ranged termies can at least hit back and think those AP model numbers.

Also with the change in assault and deepstrike shooty terminators are still beast in close combat and often a dedicated TH/SS or claw unit might not be needed or is not needed at the expense of not being able to hit at range with shooting.

Still the same unit, but core 40K rules have REALLY changed the application of them.

Emperor protects!



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Louis · January 24, 2018 at 2:38 PM

That was an article on tactics, or just a teaser?

Peter · January 26, 2018 at 3:23 PM

Chaos Combi-Plasma Terminators for the win

    Wargamer Fritz · January 26, 2018 at 4:52 PM

    Amazing how as much as CSM has changed over the years, certain things remain the same like combi-spam.

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