You have drawn your character for the race to the Crown of Command, set your strength, craft, and life counters…
…what is your starting plan?
Certainly the character abilities you have are going to play in effect, as are the other characters in the game, modified by the expansions in play, and we will cover those extensively in future posts, but in the game there are always a number of CORE strategies in play regardless of the above variables.
The game can be broken up into three phases, each lasting on average 12-15 turns.
Starting Game: Leveling up, boosting stats, gaining items and followers.
Mid Game: Preparing to make your run for the crown, crippling KEY players so they can’t make their own run or stop yours.
End Game: Making a successful run.
At the starting game tactics level your first goal is to buy some armor as soon as you can, and depending on how the gold flows it might be a helmet, shield, or suit of armor.
Half the encounters you may face when drawing cards can potentially be blocked by some form of armor. If you are playing a powerful or good character draw you don’t want to get killed, and as you move into the mid game you don’t want to be spending your time healing up.
PLUS, and extra health that you may grab on the board, you want to be able to stack it above and beyond your current battle to build up a good life pool. Both as a way to deal with any random draws that may zap your life, and also to start preparing for the end game run.
While you are actively doing that as much as possible based on your FATE pool, some characters have more vs. others and you always want to try and bank 1-2 FATE, you are going to farm the mystic and enchantress for the +1 strength and craft.
Which on a 1D6 is a pretty good chance/roll.
Fate is there for the re-roll if needed, or to avoid being toadified by the enchantress.
Finally, as much as possible you are going to work on farming the ruins space, as you can draw two cards when landing on the space if not card occupied.
Yes, at the start of the game you are weak and vulnerable to drawing a dragon, demon, or giant which will most likely punk you (armor), but at the same time at the start of the deck, even with expansion, the best items are still in play to randomly draw, we want to play into that random, embrace it, and try to draw as many cards as possible.
Side note: As the game goes on, unless you have an ability, object, or follower that lets you draw and replace an adventure card, you DON’T want to draw multiple cards- you don’t want to have geared up and get hit be the Raiders, or similar lose your loot cards.
Toad! Toad! Toad!