Battletech Tactics: Partisan Tank

The Partisan tank originally found itself into my collection as a way to deal with air units without having to counter them directly with similar air units. When playing the Battletech total warfare variant, I acknowledge the tactical value of air support, but I also usually like to play mech and tank heavy.

I could take a traditional anti air mech like the Jagermech or Rifleman, but that is a lot of potential battle value vs. the Partisan which comes in at 673 BV for four AC/5.

As a tank the armor on it is thin, despite the narrative classifying it as a “heavy tank”- we won’t be doing any front line fighting with it, but why would we based on the four AC/5’s.

Being more of a back field tank I’m also not as worried about motive hits, say like I am with my demolishes.

But can there be other uses for this tank vs. dedicated anti-air?

What about as a cheap all around dakka tank?

Two of them at ~1200 BV is a good amount of long range AC support, 5-40 potential damage a turn, and enough volume of fire to hit with a few even against long range or fast moving targets.

Something to fire and fire again and again each turn for some extra and consistent damage dice.


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3 Replies to “Battletech Tactics: Partisan Tank”

  1. 673 BV for 4 AC/5s seems like a pretty good deal. You really can’t afford to ignore a potential 20 points of damage/turn at extended ranges.


    1. So in reality, how do these function for AA units? Do their presence deter enemy air? Do the enemy aerospace or air units go after these tanks first? Do you shoot down the enemy air units?

      1. I haven’t used them enough yet for anti-air to really say. Narrative wise they are anti-air, but I find them as a long range support unit vs. the points to be really good. Plus the low profile helps hide them if playing on a more traditional terrain table vs. hex maps.

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