So I’ve been looking over a few of my lances and the mechs in my collection…

…noticing that many of them, and many of my mechs don’t actually have hands.

When you are building your own lance, is a lack of hands a consideration?

What if it is a go-and-grab type mission?

Does it chance your tactics if you can’t effectively make physical attacks?

Does it degrade the staying power of your lance?

Many mechs that have weapons in place of arms or hands risk getting them blown off due to usually having less armor on the arms. No hands usually does not equal a zombie mech.

Are light mechs, which usually do not wan’t to engage in combat or physical attacks need hands the most?

They are the ones going in and grabbing or recon-identifying stuff.

Categories: Blog Post: Battletech

3 Comments

Armond · November 12, 2017 at 7:00 AM

So hands on mechs. I would say if it is a mech that is going to get in to close-medium range it should have some hands. Those long range support lances, whether direct or indirect can probably do without. But fact of the matter is, if you are running a merc company, or a unit tasked with hit-and-run tactics or take-and-grab objectives, hands should be at the top of your list.

I usually build lists with an all-around usage in mind, so those with actual hand actuators are definitely a must have.

    Wargamer Fritz · November 13, 2017 at 7:12 PM

    Hunchback is one of my favorite “hands” mech- I’m going to try and get point blank anyway so I can use the AC 20 so might as well close to punch away- and fire the AC 20.

Armond · November 16, 2017 at 7:37 AM

And that’s a good one; has hands and his weapons are a strong deterrent to full frontal attacks!

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