So I’ve been looking over a few of my lances and the mechs in my collection…

…noticing that many of them, and many of my mechs don’t actually have hands.

When you are building your own lance, is a lack of hands a consideration?

What if it is a go-and-grab type mission?

Does it chance your tactics if you can’t effectively make physical attacks?

Does it degrade the staying power of your lance?

Many mechs that have weapons in place of arms or hands risk getting them blown off due to usually having less armor on the arms. No hands usually does not equal a zombie mech.

Are light mechs, which usually do not wan’t to engage in combat or physical attacks need hands the most?

They are the ones going in and grabbing or recon-identifying stuff.

Liked it? Take a second to support Wargamer Fritz on Patreon!
Categories: Blog Post: Battletech

3 Comments

Armond · November 12, 2017 at 7:00 AM

So hands on mechs. I would say if it is a mech that is going to get in to close-medium range it should have some hands. Those long range support lances, whether direct or indirect can probably do without. But fact of the matter is, if you are running a merc company, or a unit tasked with hit-and-run tactics or take-and-grab objectives, hands should be at the top of your list.

I usually build lists with an all-around usage in mind, so those with actual hand actuators are definitely a must have.

    Wargamer Fritz · November 13, 2017 at 7:12 PM

    Hunchback is one of my favorite “hands” mech- I’m going to try and get point blank anyway so I can use the AC 20 so might as well close to punch away- and fire the AC 20.

Armond · November 16, 2017 at 7:37 AM

And that’s a good one; has hands and his weapons are a strong deterrent to full frontal attacks!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts

Blog Post: Battletech

Battletech Mech Tactics: Wolverine

Best Battletech medium mech in the game- early Succession War tech? The Wolverine? With many of the re-seen un-seen being not so great on the table, the Wolverine always seems to deliver when I play Read more…

Blog Post: Battletech

Battletech Tactics: Pushing The Heat

When do you push that heat to the limit? Building on yesterday’s post of Warhammer Vs. Marauder and how heat on these mechs paces firing both PPC’s. Check out the post here. In terms of Read more…

Blog Post: Battletech

Battletech Tactics :Warhammer VS. Marauder

Head to head, two iconic mechs, similar but different, which one is best… Tactically I’m a big fan of big gunin BATTLETECH, anything that can push out ten or more points of damage in a Read more…