I feel if we are talking Wargaming 101 tactics you want to engage a unit- be it shooting and or assault and remove it from the table- blow it up and take it out. Fire on a unit until it is gone.
In Battletech, due to the unique nature of the initiative system, taking out a mech, or other unit is BIG. With a mech, not only do you take out its guns and movement, but now that is one less unit your opponent has to activate, and if you have more units that is a greater change to get side or rear shot by overwhelming them in numbers.
But now I’m starting to rethink that with Battletech…
Last game, my Jade Falcon mechs had to put this Timber Wolf down. It manged to make it to the rear of my lines so I sent in my Summoner and some Elemental to take it out, with a bit of help from some other mechs I was pushing forward.
Man, did I beat on that mech, and in true to charm Battletech fashion it kept on coming- everything to internals, arms blown off, hip damage. I’m shooting and shooting into it…
…and I realize, what am I now gaining? To the north of the gaming table a Daishi was attacking, and I really could have used the mechs going after the ‘Wolf up there.
If the Timber Wolf has nothing to shoot back with (or almost nothing), and can’t really move, is it worth burning the game turns trying to take it out. With Battletech you never know- will that NEXT shot be the one that scores multiple critical hits in the center torso?
Do I cut and run when an opposing mech can longer move or threaten back the mission effectively?
Or do you shoot it till it is down- I say SHOOT since Clans aren’t allowed to punch.
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