In figuring out the tabletop and tactical value of armor = points in BATTLETECH what is the equation that you like to use?
Of course we would like a mech with the most armor bubbles, but even in a given weight range there is a wide swing. A high end medium mech might have almost as much armor as a low end heavy mech.
Weapons, speed, and later-tech equipment also influence total armor values.
So this is my “formula” for ranking a mech based on armor value.
I feel like it can’t exist on its own determination, what are the other elements in your lance and what is your battle plan/play style?
I often run an Urban mech for the LOLZ and it has…very poor armor, and is SLOW. But nobody really shoots at it since they are dealing with my Awesome and Victor I’m ramming down the center of the table.
So when determining if that mech has enough armor, what is it running with or against?
I try to think of armor as insurance when I mess up tactically- I don’t want to get hit, and I should be stacking cover, moment, and range modifiers to make that possible, if something goes wrong on my part and I’m easily hit the armor is there to cover my mistake.