Mechcommander, you have the resources to build a lance of four medium mechs tasked with engaging a variety of targets- mechs, tanks, and air-support while being pressed into a number of combat roles.
What four mechs do you take?
I’ve been exploring this question, looking over some of my in-game notes, and I would go with four Blackjack mechs…
OK armor combined with speed and jump jets means it is going to be hard to pin down, and will have a movement option for both open engagement in woods and plains terrain, along with jump-capability for hills and cityfight.
AC/2 has the range to plink away, and while one Blackjack can put down some every-turn-harassment, 4 working as a team have the range and damage spread when firing on one target to put on a few hits each turn.
For close in work, 4 medium lasers X 4 is enough to engage plus the added fire from the AC/2.
Only dislike mission wise would be a lack of hands anywhere in the lance.
Your four medium mechs?