Battletech Question: Worst Mech To Inherit?

You have come of age during the Succession Wars and have inherited your family mech to carry on the proud tradition of MECHWARRIOR, while your slacker cousin inherited the family Battlemaster you have been given…

In terms of the BATTLETECH narrative, what would be the worst mech for you to inherit?

Certainly any mech puts you above the unwashed masses of the dispossessed, and poor bloody infantry, but there are a few stinkers out there in the game…

…what would that mech be?

My vote: The Vulcan.

Not a bad mech per se, BUT you aren’t going to win any family glory piloting it. Can’t reliably fight off other mechs, with its role being dedicated to anti-infantry and light vehicle suppression. You spend all your days fighting infantry and stepping on vehicles while your cousin gets the glory in the family Battlemaster.

Would I rather be a Shrek tank commander?

Your vote for worst battletech mech to inherit in the comments below…



7 Replies to “Battletech Question: Worst Mech To Inherit?”

  1. Probably an Assassin. Terrible stats aside, you’re guaranteeing yourself a life of back problems from the cramped cockpit.

    Alternatively, a Blackjack. It’s not really a bad mech, but it had a really bad reputation anyway so there’s the stigma.

    1. Ha! Blackjack is one of my favorite mechs…

      Agree with you on the Assassin- have the mech in my collection, play it from time to time, but I struggle with how to use it. Should be a LOT more dangerous given it was given the name “Assassin”.

  2. You guys hit on the 2 I immediately thought of: Assassin and Vulcan. I think you would be better off with one of the 20-tonners (Wasp, Locust, Flea, Stinger) over those mechs.

    Another ‘Mech that kinda falls into that category is the stock Shadowhawk. At 55 tons, I want more punch than an AC/5, a Medium laser, an LRM5 and an SRM2.

    Additionally, I would be leery of inheriting the family Rifleman. You are going to die in a Rifleman. It’s too good of a target to pass up. It has weak armor. It is a heat management nightmare. The question is are you going to die from an internal ammo explosion because of a critical hit or because of heat? The good news is I can’t imagine too many Riflemen mechs surviving long enough to get handed down.

    I love the Blackjack too. Those AC/2s have their role and 4 medium lasers (maybe the most efficient damage dealer in the basic game) can be really scary.

    1. Rifleman- especially the unseen model is one of those mech people want to play right away- looks cool.

      Until, like you said heat and internal ammo explosions.

      Agreed the Shadow Hawk is kind of limited with only dealing out 5 points of damage on average per hit- two at longish range, and two at short range. 10 damage a turn on average on a medium mech? When I play my Shadow Hawk I usually wind up running up and punching things.

    1. Stock Charger is an oddity- but at least you are an assault mech and if you get some lucky salvage you can upgrade to a semi-decent variant. Would rather inherit a tank vs. and Urbie, but the little guy does have a soft spot in the ergone of the game for sure.

  3. Jagermech. That thing is a complete death trap. At 65 tons it’s too tempting a target to pass up. It has paper thin armor and enough ammunition on board to ensure the explosion is seen from orbit when it gets hit. In one game I watched as a Jagermech pilot slipped and fell going over rough terrain, fell on it’s back, had it’s rear armor breached due to the fall, and exploded when an ammo crit was rolled.

    No enemy fire was involved.

    It’s got my vote for the worst mech design the entire Inner sphere, and if I inherited one, I’d immediately sell it for something that wouldn’t guarantee my death.

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