Battletech Mech Tactics: Centurion

For its weight class I consider the Centurion the perfect medium mech, and it is on my rather large list of auto-include mechs to pull from when building a lance.

It starts with the AC 10 and LRM 10 which gives it good damage at long range- so it has support to add to other mechs on the way in, or it can hang back and do the long range thing for a bit thanks to its armor. Two long range weapons means it has the redundancy to at least hit with one if we can control the movement and cover modifiers. The LRM also means it can play the indirect fire game.

As we move to medium and close range the AC 10 can still put out PPC like damage minus the heat, before closing to use the two medium lasers at medium/close range.

Take it to danger close range and we have the Ac 10, two medium lasers and a fist for physical attacks.

Only drawback I see is two ammo weapons on a medium mech/armor might make one sweat a bit with ammo explosions when/if damage goes to internals.

Is there a better matched medium mech?

AND the battle value is under 1000 (945) on this mech, which saves a ton of points vs. what it can do/what you get.


3 Replies to “Battletech Mech Tactics: Centurion”

  1. The Succession Wars era CN9-A Centurion is a true medium jack of all trades trooper. This creates some weaknesses but that also reduces its BV2 cost by about 100-150 compared to the alternatives.
    Do remember that one of the Medium Lasers is mounted facing the rear, which means your total frontal fire is a single Medium Laser, an AC/10 and a LRM-10.

    I like it best as an escort to your front-line brawlers. Keep it slightly further away than the heavy it is escorting so it doesn’t get focused on. I mounts enough weapons to shoot at the flankers attempting to melee and/or contribute to a medium range LRM barrage. It also runs very cool because of this allowing you to keep up the barrage of fire every turn with plentiful ammo.

    The main downside is having 4 critical slots of ammo in modestly protected frontal side torso armor and not having jump jets. I generally prefer the Liao Vindicator or the Davion Enforcer but when you want a Trooper but can’t spare the BV, it’s a decent choice.

    1. I’m still thinking about the trade off of a PPC vs. an AC/10- with the Centurion as an example. Both do “10” damage but the AC 10 has almost no heat which means it can shoot, the mech can move, and shoot other weapons also- but at an ammo risk of exploding. The PPC removes the ammo risk, but ten heat is BIG. Would a PPC be better on medium mechs that have less armor and are prone to ammo explosions from internal hits, and they often have less other weapons to fire.

      1. I think comparing it to a Large Laser would be more appropriate as it has the same range profile.

        Specs wise, you do 2 damage less per hit but also remove ammo and also gain back 5 tons back in weight (assuming 10 shots), meaning they are on par heat wise. The CN9-AL Centurion variant that does this swap is a much better rounded machine as the extra armor usually means you can stay in the field longer to score more hits, barring unlucky rolls.

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