Battletech: Battle Value Alternatives?

While there are a few exceptions out there- as such unit exceptions exist in all wargaming systems, the allocation of battle value for mechs between opponents works well enough in the game for a “fair” match.

We both agree how much BV we want to play- pick our mechs and support units- tanks, infantry, etc. and roll for a mission.

On average for the games I play and Battletech gamers I play with we can do about 5-6K in battle value in about 4-5 hours playing at a normal game pace.

Are you using battle value in your games?

Are there any alternatives?

Early on in my Battletech games we would use a mech for mech build- usually centered around a lone lance without vehicle or infantry support.

Pick one assault, one heavy, one medium, and one light, or two heavies, one medium, one light, etc. Not as “fair” as battle value, but quicker to pick mechs, it worked most of the time- occasionally picking a dog of a mech or a mismatched mech.

Finally way to explore the game was using a scenario or game master type setup.

One players is very unbalanced, but it relates to the misssion…

A medium mech vs. lots of heavy mechs with the medium mech having to make it off the table.

A heavy mech against multiple heavy mechs trying to see how many turns it can last.

Narrative vs. fair “battle value”.

 

 

One Reply to “Battletech: Battle Value Alternatives?”

  1. I am definitely more of the GM/narrative type balancer, but I always use BV for stand up fights or at least as a base for balancing around special objectives.

    I find that for an ongoing campaign, you want to handicap the opfor most of the time, so your player isn’t discouraged by taking too many losses each mission and never getting salvage. (Unless they willingly sign on for a tough contract)

    One thing I get finicky about though is equality of units per side when it comes to initiative. I hate seeing a player sink all their initiative in infantry and the like and then proceed to swarm the other player with mechs at the last round. So I prefer to place infantry and turrets on a separate initiative track. In general, I’m still looking forward r a good rule of thumb for limiting no. Of units per side. If you had any thoughts on that, I’d love to hear it .

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