Episode 50 podcast continues our BATTLETECH mech anaysis with taking a look at the Spider light mech.

In my local meta we don’t see much of this mech on the table, but when we do it always performs.

Is a Spider mech and auto-include?

Listen to the podcast below.

POST UPDATE:

I knew I had two more spidey pics in the Battletech archives…

My Spider hunkering down against a House Davion bombing run, and the same crazy mechwarrior pulling off a death from above attack on a Zeus- which I might add he pulled off note once, but twice before shearing off the Spider legs on impact.

 

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Categories: Podcast: Battletech

3 Comments

Trevor Reeve-Newson · November 8, 2017 at 10:43 PM

Speed is life, it’s there to be irritating and not to be hit.

    Wargamer Fritz · November 8, 2017 at 10:47 PM

    I usually play heavy and assault mechs and keep the lighter faster stuff to tanks and vehicles to keep down the battle value, its easy to forget just how FAST some of the lighter mechs, like the spider, are.

Armond · November 12, 2017 at 7:05 AM

So in my experience, never having used one just fought against them semi-regularly.

They are difficult to nail down to say the least. I regularly had to either ignore it, ensure my rear was covered, or focus fire it down. Of course with armor the consistency of paper, its movement modifier turns into the armor. Full movement, plus jumping, plus cover… You get the idea. My opponent used this nasty little guy as a light to medium armor hunter. He destroyed a full lance of Scorpions with short ranged medium laser shots and kicking.

Definitely recommend some Spiders. I have two of them in a lance with two Jenners for my Kurita Sword of Light force. I just haven’t broke them out since I typically field my Crucis Lancers.

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