Continuing our BATTLETECH mech analysis has us turning to what I feel is one of the BEST mechs in the game- the Grasshopper.

Why, tactics, and how to use this mech in your lance are explored.

Grab, listen, and download episode 31 here. 

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Categories: Podcast: Battletech


Reece · October 12, 2017 at 11:01 PM

I don’t feel qualified to offer any opinions yet because I just started getting into the game and there are only a couple of people in my area I can play with, but I’ve had my eye on the Grasshopper for a long time. I am really excited to try it out!

    Wargamer Fritz · October 13, 2017 at 12:56 AM

    New players to the game can and often are better as seeing things vs. veteran players. You judgement is clouded by your favorite mechs yet and it is easier to see trends in the game. Not just in Battletech but in all wargames- new players have a lot they can capitalize on vs. other players. You don’t have any game bias yet…

Ian · October 12, 2017 at 11:06 PM

I love the Grasshopper, I’m gonna listen to this at work tonight.

Jordan · October 13, 2017 at 7:49 AM

As much as I love the Archer and Warhammer, the Grasshopper is probably a more solid all-around mech. It really works well in all phases of the game.
You asked to name some other favorite heavy mechs- I think the Quickdraw is a really nice 60 ton mech. It is basically the Grasshopper Jr.
If you go up to 75 tons, there are 3 mechs that stand out to me. The Orion, Marauder and Guillotine are all mechs I would take in any game.

    Wargamer Fritz · October 13, 2017 at 6:10 PM

    Agree with the Quickdraw and the Orion is one of my favorites also- what do you think of the Marauder vs. Warhammer? I find both challenging to manage with the two PPC you want to fire every turn but have heat issues with.

      Jordan Hubbard · October 13, 2017 at 8:50 PM

      The armor on the Marauder helps it, but yeah, it gets SOOOO tempting to just start cooking off PPCs. That AC/5 is both bane and blessing. It helps add cool firepower but when things get hot, do you really want that ammo? If I’m facing a Marauder v. a Warhammer, I would feel more comfortable trying to get up and brawl a Marauder. If I’m operating a Marauder, I would be more likely to try to keep it as a second-line mech that can hang back and shoot PPCs and the AC/5 into an enemy group. The Warhammer is a mech you don’t want soaking up early game damage because of the armor, but in the late game can just tear other mechs up with crit-seeking MGs and SRMs.
      The Orion is a great mech. It is easier to pace heat-wise than the Maurader, and it has that ability to punch at long range, medium range and then brawl at short range with the AC10/SRM/Med Laser. I love that LRM15 dropping fire softening up the target (usually getting 9 or 12 missiles in a volley) for about 2-3 turns before the brawl starts.

Ylfie · December 10, 2017 at 6:14 PM

Here’s my five (technically six) introtech mechs that make me take notice if the opponent plonks them down on the table:

1. Grasshopper – it’s a tough, mean infighter that is usually going to be used aggressively. It’s often the tip of the enemy’s attack.
2. Thunderbolt and Orion – solid all-rounders that nearly always perform well in any mission.
3. Archer – nasty LRM barrages.
4. Catapult – it fires off its 8 salvos of LRMs as it pushes in, and then jumps around shooting medium lasers. Annoying and underrated IMHO.
5. DRG-1G Dragon – forerunner to the Grand Dragon, the PPC and LRM-10 combine with 5/8 speed to make a good mobile fire support mech.

    Wargamer Fritz · December 11, 2017 at 9:36 AM

    Agree on all those- Dragon I’m still “mastering”. I think you are correct in a support role, as I’ve been leading with it or using it as part of my main attack elements. It “works” but it feels like I’m missing something.

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